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Ryse: Son of Rome Hands-On | Gamereactor UK

GR-UK writes: "By now you've likely seen the brief gameplay demo that was on stage at the Microsoft press conference last week. There was lots of scripting, and it looked as though gameplay was reduced to quick time events, with suitably gory finishing moves performed one after another. The good news is combat isn't as scripted as it looked, the bad news is that the demo felt very constraining, scripted and linear. And the fact that you couldn't die and that you didn't even have to execute the button prompts to perform finishing moves made for a somewhat bizarre experience on the showfloor. The combat was rather basic, but sound. Blocking, shield bash and striking all available at the press of a face button, with a heavy emphasis on timing. If you allow yourself to get surrounded you're in trouble (as I experienced), so another part of your strategy should be to isolate and pick off the enemies one at a time."

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