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Dark Souls II directors differ on how to tell story

Destructoid: "Conflicting statements on how the game's story will be told."

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Linsolv1133d ago

I think this has to do with the different outlooks of Tanimura-san and Shibuya-san.

I've heard joked on multiple occasions that Tanimura-san is basically Miyazaki-san in another form. My personal joke is that Tanimura-san can safely replace him because Miyazaki-san "hated himself" so much that he made Demon's Souls and Dark Souls for himself, as a punishment; Tanimura-san just hates everyone else, so the end result is the same.

Obviously he seems like a cool guy, but the way he talks it basically gives the impression that he dislikes when people complain about games being too hard (which I also dislike).

On the other hand, Shibuya-san seems to be somewhat the opposite, and he very much prefers the more streamlined approach rather than the esoteric one preferred by Tanimura-san and Miyazaki-san before him. So for me, following the Dark Souls fandom, there was a long time where Shibuya-san was the one talking to the press a lot and that made past fans nervous, but when Tanimura-san started doing a fair amount of interviews it became clear that this is more a case of the team not all agreeing with each other.

That can work to a game's favor, and smooth off the rough edges of a design that had a strong core but needed to back off somewhat, but it can also work to its detriment if they spend the whole time fighting each other for creative control.