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Why Smashin’ Feels so Great

Gamnesia: "Super Smash Bros. is a good game. At this point, virtually no one even bothers to try denying that anymore. It’s Sakurai’s masterpiece. Drawing the perfect balance between whimsical mayhem and deep mechanics, Smash Bros. epitomizes the saying, “easy to learn, hard to master.” But there’s one facet of this great game which I think is really under-appreciated. Remember back a few days to the developer direct with Masahiro Sakurai where he explained the new Super Smash Bros. games for Wii U and 3DS in greater detail. Sakurai mentioned At about 1:50 that the new Super Smash Bros., at least the one on Wii U, has "added visual effects, as if attacks are cutting through the air, to further highlight the quick movements."

Now, at a glance, that makes perfect sense to us: Add some blue-streaked lines cutting behind Link's sword and the attack ends up feeling like it has more momentum behind it. But wait; it's a virtual attack on a virtual screen coming from a character who doesn't exist. How does it feel like anything? Well, that's an extremely interesting topic, and it's the under-appreciated aspect of Smash Bros. I want to discuss."

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Hadoukameha1134d ago

A better topic of discussion would be whether or not it will live up to Melee's standards.