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Sony, next-generation pricing and fluidity

Sony’s been stepping up its game by courting the hottest indie developers, showing off games instead of apps, and pushing digital games harder than anyone else who isn’t named Valve. As of today, Steam is the best place for all of your digital goodies, and for good reason. Despite not dealing with the scarcity of retail, Steam’s pricing of games and DLC keep pace with consumer interest. When we hold PSN against Steam, Sony’s platform is more static, and less successful because of it. If Sony wants to go for the home-run with fans, while keeping up with the direction digital games are heading, it needs to see what’s wrong with its pricing model and how to fix it.

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hkgamer1106d ago

Digital Pricing will see a big change next generation when everyone will have atleast 500GB(420GB available space). More people will be purchasing games digitaly (on the PS4 anyway, don't see any benefits of purchasing digitally for Xbone), discounts will be more frequent. I'm actually quite surprised that some games on the PSN store or set at a pretty decent price.

Obviously the prices will not be as great as steam prices since I hear they get some crazy discounts esecailly when they do big sales.

ThatsGaming1106d ago

The size of AAA games will increase dramatically next gen because of Blu-ray. Downloads will still be a deterent to many as downloading 20 GB for one game is not fun (even if it starts to play after the first GB).

hkgamer1105d ago

Well, if they improve servers and get proper dl speeds then 20GB is nothing.

McScroggz1106d ago (Edited 1106d ago )

I'm hoping to see a wide array of pricing options on games. For instance, I think Knack looks really fun, but at $60 I think it will likely get overshadowed. But, if it launched at $40, I think a lot more people would buy it. If more games are able to come in at $30-40 they could sell more and open the way for sequels or spinoffs, a good thing in my opinion.

ShaunCameron1106d ago

I hate to say this but that's just wishful thinking. A lower launch price rarely ever leads to high revenues and has to sell twice the usual amount to break even. Not to mention there's plenty of people who think low price point = inferior quality. A $40 launch price didn't work for Sly Cooper: Thieves In Time. So how's it gonna work for Knack?