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Sony: 'Of Course' PS4 Can Do Cloud Computing

Shacknews writes: "Microsoft has been keen to promote Xbox One's use of the cloud. Xbox One's official website, for example, states that "thanks to the power of the cloud, Xbox One will keep getting better." Cloud computing supposedly makes Xbox One four times more powerful. It also justifies why Xbox One is effectively an always-on console."

"But what about Sony's next-gen machine? Sure, it can stream games via the cloud-powered Gaikai. But can it also follow Microsoft's step in offloading computation to the cloud? "Of course," Sony's Shuhei Yoshida said."

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iGAM3R-VIII1133d ago (Edited 1133d ago )

So I guess this is another thing that PS4 has matched the X1 with, well then One can only assume that the PS4 will annihilate One product...

http://i.minus.com/ibmJ8clQ...

^gif seems appropriate...

US8F1133d ago (Edited 1133d ago )

Consumers first, Gaming second, and everything else last, that would be the reason for PS4's success. Xbox One, well, they got it all backwards.

Destrania1133d ago

Consumers/developers first

Army_of_Darkness1133d ago

Is it really necessary to chop off xbone's last leg to stand on??! Do you really need MS to crawl it's way to Next Gen?? :-D

abzdine1133d ago

This is where gaikai will show the world how cloud really works.

Greatness awaits
4>1

SonicRush151133d ago

I think shuhei wouldn't have said anything about cloud unless some one asked lol

fr0sty1133d ago

@Sonic

That's because he knows that offloading computation to the cloud in this day and age is so limited in use that it is pretty much worthless. Where people do have the bandwidth to perform limited computational tasks, it isn't always steady. Rural areas do good to get 3mbps with terrible latency. Why hype features only a percentage of us will actually get to enjoy? Why hype them beyond what they are actually capable of? I know why... He knows the hardware in PS4 is more than adequate. He doesn't have to blow clouds of smoke up everyone's ass to make us think PS4 will hold it's own. No smoke and mirrors, just simple math. 4>1.

dcbronco1133d ago (Edited 1133d ago )

So we've gone from the cloud being a marketing gimmick to it suddenly being a viable tool. I guess it doesn't exist until Sony says so. At least fosty is consistent.

FITgamer1133d ago (Edited 1133d ago )

@dc did you even read the article? He just said it could be implemented. It's not like SONY is banking on the cloud like M$ going around spreading BS saying their console will be 4x as powerful because of the cloud. The PS4 will be more powerful than X1 because of hardware and no one can deny that. Even the author said it's all still "rubbish" at the end.

Hicken1133d ago

Slap yourself.

Sony saying they're capable doesn't make it any more viable. And, frankly, nobody's saying that it does.

Well, except you.

ABizzel11133d ago

I've been saying this for the longest since it's what Gaikai and Onlive were doing to begin with. The PS4 has the benefit of having Gaikai as it's service, because they can follow the same method Gaikai used. Run all the games on top end PC's and stream them to the consoles.

That prevents the need for cloud computing to begin with if you can simply stream the game for a PC that runs the with higher settings. The cost is games will likely on run in 1080p @ 30fps streaming and may have suffer from lag depending on your connection (which will also effect cloud computing).

PS4 has the advantage technology wise with the cloud, the advantage X1 has is the sheer number of servers they'll have, but this will become less of an issue now that PlayStation 4 gamers are required to purchase PS+ to play online (which will likely increase Sony's server count, but they still have to play catch up with MS who has 8 years of XBLG backing them).

dcbronco1133d ago

I don't need to read the article. I'm commenting on fake people that claimed it wasn't possible. That is until Sony says they could do it too. It's just like every other made up complaint.

MS makes you pay twice for your game because of charging for Live. Oh Sony's doing it too. It's not a big deal. I understand it cost a lot money to run servers and provide those services.

I like that game. No longer a Sony exclusive. It doesn't look that good, I'll skip that one.

thereapersson1132d ago

The difference here is, Sony isn't charging to access things like Netflix, et cetera. MS is the king of making you pay twice just to access services you are already paying for. Someone who never plays multiplayer on PS4 will never have to sign up for PlayStation Plus if they don't want to, nor will they have to keep a persistent internet connection active.

Ritsujun1132d ago

It hurts to watch MS slapping themselves.

/lol

MRMagoo1231132d ago

@dcbronco

None said it wasnt possible ppl have just been saying and showing with evidence that it wont work the way MS keeps saying it will, it wont increase the power of the console by 4 times thats a fact, the only reason they came out with this crap was because sony revealed a more powerful console than they where expecting so they had to make some BS pr to dribble forth and hope ppl eat it.

I dont think sony could do what MS says they are gonna do either. There is way to much involved for MS plans to work the only things it can benefit is static things in games that dont need real time calculations.Even in 10 years from now they wont be doing what MS has claimed they will do.

badz1491132d ago

the PS3s around the world has been taking part in the [email protected] project which is a derivative of cloud computing to assist in research for disease and cancer early 2007! the PS3 has done cloud computing like 6 years ago, so why doubt the PS4? like they said...OF COURSE PS4 can do cloud computing!

jon12341132d ago

it should be developers first, because if they get treated right, we get good games :)

wellard1132d ago

lets discuss the ms business model.

Shareholders, NSA, NFL, PBS, ABC, BBC, ITV, Sky, Kinect shovelware, Developers then games and
gamers. I dont understand why its getting so much bad press /s

Baka-akaB1132d ago

@dcbronco

Do you even lsiten to yourself ? Any online machine can do cloud computing technically . The difference lies with the claims and BS about what's realistically possible with it .

One dropbox or sky drive account , and suddenly now everone is an expert in an old tech with a new coat of marketing mpainting geez ...

Kleptic1132d ago (Edited 1132d ago )

^i see what you're saying...but cloud storage and cloud processing are two completely different animals...

My opinion, mostly because i work for a cloud processing start up through Cisco...this is NOT relevant to gaming...yet...

I almost guarantee there isn't a single person on this website that has access to a residential connection that can utilize any degree of cloud processing in a real time environment...cloud processing is currently a great way to mimic a rendering farm, not a real time 'super computer' that will quickly interact back with you...

and before people start up the 'my ISP has 100mbps down!!!'...not relevant...thats a peak download speed, and doesn't address anything in terms of network latency...residential connections are not built for this...ISP's like the control of slowly dealing with 'requests' (an uploaded packet from your devices), but then quickly plumbing what you requested back to you (like streaming a video)...No current ISP's handle requests and pushes the same, which creates a situation where your device is extremely slow to be heard, but then given what it wants relatively quickly after...the conversation between your device and the 'cloud' is extremely lob-sided...even with a 'fast' connection...ISP's have fundamentally built their infrastructure this way, there is no secret way to fix this without fully rebuilding it...which, oddly, is something both MS and Sony have side stepped when talking about it...

and this is simply why neither Sony, nor MS, are anywhere close to a cloud processed real time gaming environment...no way to spin that in any positive way...MS loves saying 'well the cloud will process the fog in the back ground' or some shat like that...if the cloud is doing it, it will be such a low priority bit of processing that it won't be noticeable...and could've easily been done by better optimization to begin with...

Sony and MS may be ready for it...but your, and my, ISP isn't anywhere close...and they aren't going to budge on this situation any time soon...

MWong1132d ago (Edited 1132d ago )

^ good bit of info there Kleptic and it makes sense.

@ badz149 ... I copletely forgot about that, when they had that E3 conference and everybody was like WTF Sony.

I would assume anything the XBone can do the PS4 can do. Sadly anything the PS4 can do the XBone cannot do. I was planning on getting both consoles agin this generation, but M$ has truely shown me they don't give a damn about me as a consume.

If I don't have internet I should keep playing my 360, that right there shows me your head is so far up in the clouds you don't give a damn about me.

GREATNESS AWAITS!!!

dcbronco1132d ago

@Baka-akaB and your comment sounds like you know a lot. Maybe you have the ability to read a book and remember how some things work, but I have a feeling you lack vision or the ability to push technology forward. You're one of those let's stay in the cave, keep moving no food will grow from those seeds people.

@Kleptic

Well reasoned argument. But I think from the wording of some of the comments that MS has something different they are doing. And looking at Some of the patents they have filed. You seem like a smart guy so I'll throw this at you. They filed a Patent for a system where two GPUs wrote to the same scene. Would it be possible to have part of the game rendered and streamed from the cloud and then have the consoles GPU produce more urgent code handled itself and then added to the stream? Basically like a green screen effect. Kind of like a proximity rendering for the console and the cloud rendering for everything else. I also think they have made some new compression techniques. I believe the move engines and ESRAM might be more about the cloud and less about bandwidth. That is why I believe they are so determined to have it always connected.

Kleptic1131d ago

^thanks man

Well i should've first said, the company i work for does nothing with graphics rendering...but does do a lot with modeling. I'm a DB admin though, so i don't really know the ins and outs of the actual coding...just what boxes to put them in haha.

But, i have seen that patent listing, and that does relate to what MS used as an example with 'fog being rendered by the cloud'...On paper that does seem entirely possible...however, in my experience, having two lines of gpu related instructions that out of sync with each other (one would be nearly instant, the other would be WAY behind it, and there for need to be requested WAY before it...if that makes sense) will create a procedure for doing it that would be more work than necessary...on the developer side i mean.

So what i'm getting at, that from where i'm sitting, the cloud would only be able to do processing that was so simple, and so out of touch with anything real-time, that i just can't see how it would be any real benefit.

The fog thing for example. If a gpu in cloud was processing that, you immediately lose any dynamic nature it might have. It would have to be just a back drop with its own sets of physics and procedural wind or something, that could not be changed by any of your actions. Scripted situations like that are not taxing at all. Current gen consoles can already do many effects like this locally without much trouble (killzone 2 for example), so i just see it as a complex way of doing something that isn't all that resource heavy to begin with.

They also said the cloud could do 'lighting', which would impose the same problem. If the cloud is doing it, completely out of sync with the real time local rendering, you'd have to compromise the dynamic nature of it. It could only do a global lighting system that slowly changes through a written script, not lighting that has dynamic nature, like firing a weapon and the related muzzle flare, or explosions, etc...the cloud would have so much latency with that, they couldn't sync it with your actions...

but we'll see...i'm no expert...its just i find this heavily laced with marketing, more than concrete technology that is ready to be implemented...

dcbronco1131d ago

Thanks for answering Kleptic. I understand what you explained. I just have a feeling this is more than a marketing campaign. It's like many said streaming a movie wouldn't be possible. Then it was a HD movie at today's speeds. I believe they have something up their sleeves. But I respect your expertise. We'll all see in the coming months and years.

+ Show (19) more repliesLast reply 1131d ago
jmc88881133d ago

The cloud is vastly overrated.

But xbox has nothing to stand on, so they breathe some fumes, get delusional, and start talking about the cloud.

Dlacy13g1133d ago

Overated? Is that why Sony is launching Gaikai sometime in 2014....a service 100% dependent on the cloud?

Hicken1133d ago

Gaikai is meant more for streaming content than computing, though I imagine it could be set to the task competently enough.

The difference is that MS is banking much of their system's future and potential on the supposed capability of the cloud to compensate for what their console lacks.

MRMagoo1231132d ago

I think jmc8888 should have phrased it , the way MS says cloud will work for games is BS not overrated.

first1NFANTRY1133d ago

All these features and the ps4 still manage to be cheaper than the xbone

TheFamous11132d ago

Probably would be the same price if Microsoft wasn't so dependent on including the Kinect.

gameonbro1132d ago SpamShow
BattleTorn1132d ago

Just putting this out there - anyone else wonder if the price point reflects the fact that a few most ago Sony had its' top 50 execs give up their bonuses?

DOOMZ1133d ago

Except their cloud is nowhere near the size of Xbox one's!

sonic9891133d ago

did you believe that 300,000 server marketing stunt
btw virtual servers are very common these days

JamieL1132d ago

@ sonic
Well if they're so common then why is that 300,000 number just a PR stunt and so hard to believe? Also $499.00 is "ridiculous", what was your view when the PS3's price was $599.00? I’m sure that was well worth the money right? Everyone likes to hate on only 1 company here. I hate to see such close minded people spreading bullshit like their opinion is law. We still need to see MS implement and prove its plan, but at least they have the BALL'S to try something new. All Sony is doing is perfecting their already existing formula(not that that’s bad), just doing the same thing better, but it’s still the same thing. Last gen Nintendo had the balls to try something new, and we see who won that. Sony is pretty much cloning what made the 360 successful. If you disagree with that then you are an average n4g user, but the friendly architecture, check, reaching out to indie developers, check, charging for MP, check. I am excited to see what Sony comes up with, and to be honest I feel the always online thing on the XBone will ensure the PS4 will dominate sales this gen no doubt, but MS, if they do it right, could change and move gaming forward. They could very well crash and burn, but they are bringing something all new to gaming without a doubt, It may be good, or it may be bad, but at least they aren’t stagnate. I just don’t wait to SEE what happens instead of hating so early in the game.

Kleptic1132d ago

'their cloud is nowhere near the size of Xbox one's!'???

the company i work for has a cloud processing network of over 5 million dedicated machines/servers...NOT ONE OF THEM connected to a residential ISP...These are work machines networked across the North East US, all connected through commercial broadband with a 1/4 of the latency compared to the average home broadband connection...

and as a company...we're no where near capable of real time rendering and interaction as a 'whole' to any degree...It would be an incredible system for making a pixar movie, as a complex rendering farm...but having all these networked machines talking back and forth at the speed you would need to have a real time environment, where requests are heard at the same speed as information pushing...all with total latency underneath roughly 100ms (which would still be bad from an input lag stand point)...its simply not possible...

Do you guys even understand what has to happen in a cloud processed situation? You have to send input from a controller to your console (which alone has roughly 50ms worth of latency, some games much worse)...it then has to leave your machine as a request, pass through your router with any of its firewalls, get to the ISP...queued into the environment as a request while the request server figures out where it wants to go...leave the ISP to yet another ISP which is handling the cloud processing system, be queued...again...finally hit the cloud processing system, the request is then carried out, pipe it back to the back end ISP, back to your ISP, downloaded to your machine through the same router and everything...get processed by your console, converted into video, shot through HDMI to your TV...and you finally see it in action...

remember...any latency over about 60'ish ms total...and you'll notice it as lag in which things on screen aren't happening in relation to your inputs...multiplayer games fix this with gimmicks to make it not as noticeable, as your toon isn't where you think it is in relation to other players...but there is no way to fake it when it comes to input lag...if it doesn't happen nearly immediately, its deemed unplayable...

thats keeping it as simple as possible...and even the most hopeless of tech-scared people could see how much of a nightmare that is...

I promise everyone...Sony's cloud thing will be for streaming and extremely simple gaming...MS's is a PR mess...that will have no effect on its 'future power' as a home gaming console...maybe next generation, but even then it won't happen until the infrastructure of residential network providers are rebuilt from the ground up...

koolaid2511133d ago

In order to use the cloud you must be connected to the internet all of the time thats the whole point of the cloud.

jmc88881132d ago

No, because only games that need the cloud require to be online when they want to use that game.

You think they need to use the cloud for the OS?

That's the point. Choosing to be online to play online is not the same as needing to be online to do anything.

Heartnet1133d ago

Just cause it can doenst mean it will.

nypifisel1133d ago

Well for us who knows about computers in general knew that all Microsoft said was PR bullshit. Like they had some magical secret - The clouds are just servers... Anyone could do that if they wished to invest in it. Cloud computing is not feasible today though seeing how the internet infrastructure of the world isn't up to par.

gameonbro1132d ago SpamShow
nypifisel1132d ago

Please... -_- Sony isn't pushing the cloud like MS does, cause it's not feasible. WHEN the time comes and the infrastructure is in place Sony could use the cloud for computing as well.. Jeez, read my OP before commenting, makes you look stupid. What Sony is doing in 2014 with the cloud (Streaming) is however more likely to work now (if you have a good enough connection)

christian hour1132d ago (Edited 1132d ago )

@gameonbro linking to renderman to prove your point just further shows your ignorance towards how these thigns work.

You obviously don't know the difference between using the cloud to boost rendering farms for lengthy CGI rendering hours and using cloud for rendering visuals plus instant user feedback on the spot. Cloud is only useful for one, guess which one it is. Stop being an idiot and do some actual god damn research.

Cloud will not do what Microsoft said it would do, not in this day and age, and especially not with the way internet distribution currently is globally.

The point of this article want "hey sony has cloud, now cloud is cool" it was "Hey people who think cloud is magic, its not, this is what it is, anyone can do it, ps3 does it already, it is nowhere near capable of doing what MS claims it will, not for at least another 10-15 years at the earliest, stop being a blind fan boy, HEY! LISTEN!" but of course if you had actually read the article, you would have realized that. But you didn't, and you also didn't read shit about renderman, or cloud computing, or anything for that matter, because if you did, you wouldn't say silly things like "no one knows what can or cant be done yet" because we do, we do know what can and cant be done because the technology is not new, in fact nothing in any of the nex gen consoles is new technology.

Also your comment about even pixar realizing you can do more on cloud than with one computer... If you even knew what render-farms were you'd smack yourself in the face for that sentence, of course they know that. Every animation company knows that. Thats why theyve been using render farms for over 20 years!

Sorry for the angry rant but your ignorance just hit a nerve I guess.

alb18991133d ago

Of curse they can do it, but not as Microsoft and 300,000 servers.

nypifisel1132d ago

Microsoft doesn't have 300.000 physical servers, they're with most certainty counting virtual servers. And why couldn't they do it like Microsoft? It's just servers - If I had the money I could buy 300.000 servers. Jeez.

alb18991132d ago (Edited 1132d ago )

You just said it......if you have the money. You think business are going well for SONY or you are just a person that think that SONY means play station?
I never said that the servers were physical there but how can you be so sure that they aren't?

detroit2cali1132d ago

You must be retarded if you think Sony can't afford servers. You must think Sony means PlayStation because they are doing fine. Microsoft is known for being cheap, that is why people are calling BS on the physical servers. I really hope English isn't your first language because your sentences are terrible.

alb18991132d ago

I'm trying hard with the English!
SONY as a company is not doing well in any of his products but play station.
Sells in computers, tvs, MP3 players, dvd players, blueray players, phones are down.....SONY isn't what use to be.
So yes, I think SONY doesn't have the money power that Microsoft does......do you want to discus about that?

+ Show (1) more replyLast reply 1132d ago
oof461133d ago

My absolute favorite line of the article:

"Both consoles can do cloud computing. Although be warned--it's all pretty much a load of rubbish either way. Hooray for marketing!"

MRMagoo1231132d ago

that sums up all the cloud computing BS MS are spinning, anyone that thinks the xbone will get any kind of extra power via the cloud are dreaming, its not gonna happen.

gameonbro1132d ago SpamShow
oof461132d ago

@gameonbro: I did not say I believe or don't believe in cloud computing. I said it was my favorite line of the article.

alittleshakey1132d ago

Has anyone bothered to ask Sony how many servers THEY have to back up that claim? That's what I thought. Just taking their word that "sure we can do that".

NeoTribe1132d ago

I can taste your tears.

tarbis1132d ago

You truly believe that M$ have 300k servers? I pity you.

rainslacker1132d ago (Edited 1132d ago )

Even assuming that MS has 300K physical servers, they won't all be dedicated to the X1. Azure provides hundreds of services to thousands of companies.

http://en.wikipedia.org/wik...

Dedicating 300K physical cloud servers to the X1 would make the X1 the biggest money sink in gaming history, far surpassing the loss Sony took on the PS3.

There's some good info in that Wiki for those interested in how it works, and how it's deployed around the world.

Of particular note, and more on topic to my comment, note the amount of power that the dublin data center uses(witch MS claims to have 100K servers). Now figure out how much money it costs to run one of those things for a year, and my point should be clear as day. For comparison, the average home uses about 16,000 kWh(note the k) per year(you can do the conversion, I'm tired). Now imagine all the maintenance to hardware and professional staff that has to be employed at each one.

Of more particular note. Each data center uses between 1800-2500 servers. 300K physical servers means they would have 120 data centers globally if you take the top end 2500 per location. Now figure out how much that would cost to run...just for X1?...no way in hell.

Edit: Scroll to the bottom of the wiki...they provide some "significant outages" over the past year or so.

wellard1132d ago

Just like Microsoft im willing to bet that they dont have anywhere near 300,000 servers.

People who are trying to justify this MS cloud rubbish really need to sit down and read up on a few server related subjects. ie: Virtual servers and latency. So far all weve seen "the cloud" actually do is is race your profile against your friends profile while your offline. Now not to be petty but why would i give a flying fluke, i dont give a rats bottom about racing my profile while im offline. Its not going to give me any advantage in the game at all. Name 1. Yeah so they say you will earn rewards while your sleeping. Well so will everyone else, which means that in game prices will be adjusted to reflect this so theres no benefit at all. Its a gimmick.

If this cloud stuff worked and it could make the console 4 times more powerful dont you think ms would have released proof, especially considering all of the bad press they have been facing since the reveal?

+ Show (2) more repliesLast reply 1132d ago
wastedcells1132d ago

Sony has been all about the games but I think people will be super surprised and happy when they start to show what else they have planned. Especially when it comes to cloud services. There is a reason why they invested so much in this technology. Personally I think Sony has a lot more to announce and show. They have played this really smart. We will see a lot more games as well. We still have gamecon (the European E3) and the Tokyo game show coming before the PS4 launch.

Christopher1132d ago

A phone can do cloud gaming....

showtimefolks1132d ago

its just funny hearing from MS that its Marathon not a race well sony has been saying that for almost 2 decades now lol

now matter how MS or its fanbse spin this fact is ps4 will sell very well and xbox one will struggle, xbox one will do fine in the states IMO but world wide its gonna be a big struggle

JamieL1131d ago (Edited 1131d ago )

So, if that's the one thing they copy good. I think it's funny that people like you are praising the PS4 to no end (which, for the record, I think is praise worthy) after a whole gen of bashing the 360. You know all Sony is doing is cloning what made the 360 a success. I know no one on here will look at it objectively otherwise they would see this. Again I say friendly architecture, check, reaching out to indie developers, check, charging for MP, check. You all bashed the 360 to no end, now can’t keep your tongues in your mouths when Sony does the SAME THING. Now MS has the BALLS to try to bring a new concept to gaming and it’s right back on the hate wagon. LOL now MS does have a lot to proove, and I’m not saying the XBone will catch on, or even be good, but one thing you can bet on is if it is successful Sony will copy it, then it will get some N4G love. I’m excited to see how they implement the new capability’s.

miDnIghtEr20C_SfF1132d ago

But that means you need to be online to take advantage of the PS4 cloud. LoL.. which then means needing to be always online to take advantage of it.

Ya, some people will say I won't use that.

That's not the point though. If you want to use the cloud and what it offers, YOU NEED TO BE ONLINE. It's so amusing.

dennett3161132d ago

Yes, and consumers who don't want to connect - or can't - have the option of ignoring the games that use the cloud on PS4.
With Xbox One, there is NO option, you HAVE to be online at least once every 24 hours. See the difference yet?
Personally, I hope no game ever has cloud functions as standard, because the second your internet connection drops, your game is screwed. Funny how this so-called "future" that MS seem to be rushing towards has so many more points of failure that will hurt the end user in the long run...almost like they don't give a damn about their customers so long as they are able to force control upon them.

Cinuous1132d ago

yea you'll need to be online to use cloud, but for people with no internet connection there's offline gaming, what dont you get about that?? your so quick to try and prove a point but fail to understand where people are coming from about being able to play there console if they dont have an internet connection, online isnt a requirement for the ps4. your complete lack of understanding....its so amusing.

Malice-Flare1132d ago

[email protected] says hi...

Demon's/Dark Souls also say hello...

Kaneda1132d ago (Edited 1132d ago )

Can PS4 does 4D like PS3 did? and 1080p 120 fps like PS3.. That was some of the marketing points when PS3 was launched... :)

SatanSki1132d ago

"Linking, matchmaking... there are already many computations being done on the cloud side,"

Yoshida was mumbling again like he didnt know what kind of cloud computing he was asked about. This guy is annoying me more and more

Fishermenofwar1132d ago

"You're deceptive" Ralph Wiggum voice

BallsEye1132d ago

My phone could do cloud computing, also my handwatch and a tv coz all it needs is internet connection to do so BUT IT WILL NEVER BE DOING CLOUD COMPUTING. Why? Because it requires a huge server power, amazing software and to be designed for it from scratch to be able to fully use it. Eventho PS4 is a preffered system it will not have cloud abilities like XBOX ONE do and you are a sheep if you get fooled so easily by few well written words.

+ Show (16) more repliesLast reply 1131d ago
FrigidDARKNESS1133d ago

They are talking about cloud computing but really not pushing it like MS.