Nick Vracar, Thunderbolt writes:
In video form this game was disconcerting. It was a technical marvel, but its actual gameplay appeared creatively bankrupt. QTEs were tossed about the screen liberally, followed up by the frequent close-up of a successful kill. Whatever fun the game might have been was lost in translation.
The demo opened up in the same manner as the video. Marius Titus was on board a ship on stormy waters declaring cliches to his men. Every man dies one death! Our enemies bleed blood! And then he led the charge off the side of the boat, just as it moved onto the beach.