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How dangerous driving helped Sony’s Kazunori Yamauchi design Gran Turismo 6

GamesBeat's Dean Takahashi interviews Kazunori Yamauchi, who took up real race driving, about designing Gran Turismo 6. He almost crashed.

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blackbeld1646d ago (Edited 1646d ago )

"Yamauchi: Once everyone has played out GT6 on the PS3, we are thinking about a PS4 game. When that comes out, we’ll be testing the limits of the PS4, just like in this version we’re releasing now. We’ve really pushed the limits of the PS3 as far as it can go."

Thanks Yamauchi you are great. you earn my respect again.

WarThunder1646d ago (Edited 1646d ago )

"The PS3 was a combination of a poor GPU with an SPU that’s really fast if you use it right. It’s not a very well-balanced machine. It’s hard to use the hardware properly. That’s one reason why it took us five years to develop GT5. Using the SPU properly, though, that in itself is really interesting. On the PS3, in the demo, we showed the adaptive tessellation. That’s the kind of technology that you normally wouldn’t be able to do unless you were on the PS4-generation of machines. When you optimize the use of the SPU properly, you can do that even on the PS3"

Yamauchi is the man! GT6 looks fantastic on a 6 year old hardware...

zeroskie1646d ago

He's truly a visionary. You can feel the passion that he and his team have put into their creation. The blood sweat and tears of those developer petrolheads lubricate and fuel this amazing ride.

GT5 had its issues; some owing to the unrealistic high standards Polyphony set for themselves, but overall it was an absolutely incredible experience. I look forward to playing GT6 and whatever Polyphony brings us in the future.

GABRIEL10301646d ago

Buy PS4 for this christmas will be very difficult, but I'm not worried about that, because there are a lot of PS3's games for the next months and GT 6 is an great oportunity to close the current generation with a golden product, the game looks amazing.

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