GamesBeat's Dean Takahashi interviews Kazunori Yamauchi, who took up real race driving, about designing Gran Turismo 6. He almost crashed.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.
Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.
Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both
So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.
"Yamauchi: Once everyone has played out GT6 on the PS3, we are thinking about a PS4 game. When that comes out, we’ll be testing the limits of the PS4, just like in this version we’re releasing now. We’ve really pushed the limits of the PS3 as far as it can go."
Thanks Yamauchi you are great. you earn my respect again.
"The PS3 was a combination of a poor GPU with an SPU that’s really fast if you use it right. It’s not a very well-balanced machine. It’s hard to use the hardware properly. That’s one reason why it took us five years to develop GT5. Using the SPU properly, though, that in itself is really interesting. On the PS3, in the demo, we showed the adaptive tessellation. That’s the kind of technology that you normally wouldn’t be able to do unless you were on the PS4-generation of machines. When you optimize the use of the SPU properly, you can do that even on the PS3"
Yamauchi is the man! GT6 looks fantastic on a 6 year old hardware...
He's truly a visionary. You can feel the passion that he and his team have put into their creation. The blood sweat and tears of those developer petrolheads lubricate and fuel this amazing ride.
GT5 had its issues; some owing to the unrealistic high standards Polyphony set for themselves, but overall it was an absolutely incredible experience. I look forward to playing GT6 and whatever Polyphony brings us in the future.
^^ GT7?
Buy PS4 for this christmas will be very difficult, but I'm not worried about that, because there are a lot of PS3's games for the next months and GT 6 is an great oportunity to close the current generation with a golden product, the game looks amazing.