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E3 2013: Dark Souls II Preview | EGM

EGM: "Getting a chance to play a portion of Dark Souls II, I’m not sure that its challenges being too easy is a concern I have just yet. I got to see some examples of the game playing around with darkness, as players can only advance by lighting a torch and using it to reveal what’s waiting in the blackness. Of course, it’s easy to be reminded of the similarly dark Tomb of Giants in Dark Souls; even so, there was still a different atmosphere and feeling of fear."