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The Wind Waker's missing dungeons were reused in other Zelda games

EuroGamer: "The mystery of The Legend of Zelda: The Wind Waker's missing dungeons can now be solved - almost. It's been known for years that more than one dungeon was cut from the GameCube game, giving its latter half some rather awkward pacing. With the HD Wii U version due for release in October this year, it's natural to wonder: will they be reinstated?

I asked Eiji Aonuma - the producer who oversees Zelda series at Nintendo - this question when I met him yesterday in a quiet suite on Nintendo's E3 stand."

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eurogamer.net
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Hadoukameha1201d ago

Lazy. He's lying, just lazy.

exfatal1201d ago

Hey now i was upset too, but this sounds legit sounds like a Nintendo thing to do. and he gave us a reason why it wasn't added.

Take it or leave it, either way no proof that he's lying

Hadoukameha1201d ago

This court, we need proof?

Tong1201d ago

He isnt. Remember the DS Island from Zelda Phantom Glass. Its a reuse of the gamcube island, just changed.

millzy1021199d ago (Edited 1199d ago )

how is he lazy, he is the producer of the zelda franchise, he's been working on a link between worlds, New wii u zelda, wind waker hd and eshop ports of the oracle games, that is a lot of work if you ask me.

+ Show (1) more replyLast reply 1199d ago
Dr Pepper1201d ago

Not very surprising, many ideas are cut from games and then (sometimes) find there way back in future titles. Sometimes the hardware isn't there yet, other times it's better suited for a different game.

Harkins17211201d ago

Where did the game feel like it slowed down? I mean I thought Naryu's orb was going to be a dungeon but Ganon destroyed it. So thats the only thing I can think of. Any ideas?

millzy1021199d ago

I had no problem with the triforce quest it forced exploration which is a key game mechanic in a zelda game.