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Xbox One has power of 10 Xbox 360 consoles, says Microsoft

And the company says the power becomes "infinite" with cloud technology, which game developers have been "incredibly positive" about

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gamesindustry.biz
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SlavisH21647d ago ShowReplies(7)
WrAiTh Sp3cTr31647d ago

People aren't asking their engineers the right question, like does the cloud tech not only produces game worlds but also increases the graphical fidelity?

Skynetone1647d ago (Edited 1647d ago )

they have all ready answered that

no it doesn't increase graphical fidelity but apparently it can track asteroids, im sure there's an android app for that

its pr talk because when the real specs hit its going to be embarrassing

there forza cloud demo was embarrassing, its a straight rip from gran turismo, you race a few laps the game learns the style of your racing, and your ai can play the game in your style, lets face it, if your going to play these games you want to play against real players

WrAiTh Sp3cTr31647d ago

You have a link for the question and answer or are you one of the ones that think they know all about cloud technology?

Nocando1647d ago

Am I the only one getting bored/disgusted with all the anonymous cloud or IT experts coming out of the woodwork?

WrAiTh Sp3cTr31647d ago

Great link to exactly what I was asking for. There was the definitive question but there wasn't a definitive answer although the way I read it was that it does lean towards cloud technology helping out the graphical capabilities of the Xbox One.

firelogic1647d ago (Edited 1647d ago )

This explains the fallacy of MS's PR claims.
http://www.eurogamer.net/ar...

THamm1647d ago (Edited 1647d ago )

I think they are aiming for 60 fps on all future games with this. That's all I can think of with the computing terms also

"In the event of a drop-out - and we all know that internet can occasionally drop out, and I do say occasionally because these days it seems we depend on internet as much as we depend on electricity - the game is going to have to intelligently handle that," he suggested, somewhat weakly

AlphaJunk1646d ago

@skynetone, did you read this part or dismissed because you're an expert, or it didn't fit what you want to believe about the future proofing of the "XBone?" ->>
"One example of that might be lighting," he continued. "Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."

Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available," he said.

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GamersHeaven1647d ago (Edited 1647d ago )

Power of the clouds lmao

Akuma2K1646d ago

Exactly......haven't seen this much damage control since the RROD debacle....totally hilarious.

SilentNegotiator1646d ago

10x isn't much compared to other generational leaps.

mochachino1647d ago

Infinite power provided you eliminate the lag, bandwith, and IP problems. Not to mentioned the world would probably need fibre everywhere. Then still, what do you do when your internet goes out. MS is basically trying to sell Onlive.

Don't want my game going from high to low settings constantly.

Maybe in the futre but it nots close to there yet. All MS does is sell future promises by acting like they exist today. Kinect was all, "next-year with software upgrades hardcore games superior blah blah". They never deliver.

Foxgod1647d ago

You can do a lot of AI stuff in the cloud without too much problems.
If you can stream video, you can easily stream netcode for more advanced ai processing.

And who in the western world cant stream video these days?

Sarobi1647d ago (Edited 1647d ago )

I can.. but I can't do it for more than a 2 or 3 movies because my ISP will destroy me with bandwidth fees.

Foxgod1647d ago

That sux, but netcode generates a lot less data then a videostream.

solidsheep1647d ago

How much cpu/memory does it really take to run ai. I mean we have been playing pc ports for ages and no ones has ever compared ai on pc to ai on console. Its always been the same.

WrAiTh Sp3cTr31647d ago

Sarobi, what isp do you use? Do you not use Netflix?

HammadTheBeast1647d ago

AI stuff could not be done. How would it be if the ai was a few seconds behind the actual player?

kneon1647d ago

When I tried to stream the initial XB1 reveal and the Sony E3 conference it often stuttered and even stopped altogether. And I had a 90Mbps connection according to speedtest.net

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