Kotaku: Good news for Smash Bros. fans: there's no tripping in the newest one.
Thank you, god that was so annoying. Everytime you gonna strike or go in for the kill, you'd trip lol
I know! If I make an error, fine. I shall accept that but don't put a random chance for my character to fall because I had the gall to try and freaking move!
I still don't see why everyone complains about it so much. When I play SSBB it never happens. The last time it did was a loooooooooooooooong time ago.
probably because you haven't played it for a loooooooooooooooong time.
Actually I'm playing it right now, I'm just taking a break. I played it two nights ago as well.
Because it was dumb and made no sense Take any other fighting game and add tripping. Congrats, you destroyed the competitive aspect of it It was an RNG no one liked
I get why people hate it, but it never happens.
Good one of the worst things added to the game.
What? I never even knew this was in the games. Never happened to me or anyone I played with.
Just goes to show how little you actually played.
Show how little I played? I played Brawl for hours upon hours with friends. It's the only reason I even had a Wii in the first place.
sorry dude, it's one of two things, you didn't play much or you aren't very good at it.
Sry gotta agree if u never noticed it, you either havent played alot or werent very good at it, so u didnt notice
Trolls acting like it doesn't matter or they didn't notice LOL GOOD RIDDANCE
I feel that me, and my brother, are the only persons in the whole universe that actually loved the tripping. It was so stupid, we found it hilarious. Then again, that's why we love these kind of Nintendo games: because they're unfair as hell, and to us, the unpredictability and chaos is about 90% of what makes those games fun. Yes, we love the blue shell in Mario Kart, too. :P We're not ultra hardcore Smash players, so we find those people obsessed with no-items, Final Destination, boring. For us, it's all about all items on, including Final Smashes, random stages, and fighting by stock (5 lives if it's just 2 players, 3 if there's more people playing).
you're so cool...
Tripping was one of the most frustrating and pointless features in SSBB. You have no idea just how many times I've went it to attack or get a kill and then my character ends up falling on his f*cking face for no apparent reason.
Thank goodness. It diddn't happen that often, but when it did it really broke the skill-based nature and fairness of the game.
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