Earlier today, it was announced that the upcoming Mirror's Edge 2 will be an open world title, as opposed to the more linear design of the first game. However, this might be a move for the worse.
I completely disagree. I think it is exactly what Mirror's Edge needed.
Yay another opinion to undercut our optimism. I'm not bashing the article or the writer personally, I'm just tired of negative articles on N4G just to get angry clicks. I mean I really don't mind intelligent discussion but for lords sake we know almost nothing about this game at the moment. After it's out I'd love to have a conversation like this, until then let's keep the sad, cynical thoughts to ourselves. True though they may turn out to be, it's too early to make an educated guess and even then, let's give games the benefit of the doubt once in a while. It keeps us young. Sorry to rant.
That's fair enough. I'll admit I was perhaps a little cynical, but I still feel it's worth reviewing exactly how the first game was constructed, and whether or not such a system would work in an open world. If done well, it open world could be a fantastic addition though. That's the catch though, it'd be rather difficult to seamlessly convert Mirror's Edge into an open world title.
It's not the open world you need to be concerned about. It's the fact that DICE has said they want Faith to be a stronger character, which is amazing and wonderful, but reading between the lines what they mean is more action. I just hope they give us the option of fighting or running away with more than one path through each level. If I'm being completely honest - and I'm going against everything I stand for here - the game could be complete crap and I'd still buy it and play it 35 times. Just happy it's finally being made.
For me, "Crysis" open is preferable to completely open. But that really depends on how much detail they can put into the world. I do think it was far too linear in the previous game. What really mattesr though is what the focus will be. I absolutely believe there should be NO GUNS at all and the focus should be on evasion. Drop the player into the world with certain objectives, the primary being don't get caught. Around every corner you are forced to make split second decisions and you nearly always prefer to aviod a confrontation. In fact you should have the ability to avoid an a fight if you want to.
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