Sony's Shuhei Yoshida Says PS4 Can Offload Calculations To Cloud, if Developers Choose

Microsoft has touted the Xbox One's cloud-computing capabilities, promising that the system's hardware resources can be freed up by accessing remote servers that handle AI and physics calculations. Those remote computations, Microsoft says, will allow the Xbox One, unlike the Xbox 360, to become more powerful over time.

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Sonyslave31802d ago

Wait but I thought MS where lying when they said that.

xHeavYx1802d ago Show
SlavisH21802d ago

wouldn't you have to ALWAYS be connected to use this feature?

Nitrowolf21802d ago (Edited 1802d ago )

Why would you always have to be online? (Sarcasm aside)

If a game uses it, then that game can be mandated as an always online title, but theres' no reason for the console to have it.

This goes without saying that the PS4 has good ram something that cloud computing was suppose to help the xbox One.

Either way, I don't get the reasoning other than wanting money for always Online.

BTW I don't get whats the big deal with this. Can't pretty much any console do it if they make it right?

Blackdeath_6631802d ago (Edited 1802d ago )

yes i believe so i've been waiting for some dev or somone to come out and say it. to do this cloud processing nonsense you would need a constant internet connection to play that game like sim city which is supposedly run off the cloud. the disadvantages far outweigh the advantages you will achieve very little it won't make your game run or look much better and even if it does it's not enough to justify a constant connection needed to play that game

Mikelarry1802d ago (Edited 1802d ago )

@ slavis ha i see what you did there

Sy_Wolf1802d ago

Only if the developers made it a mandatory part of the game, and then you would only have to be online if you were playing that game. So no, it wouldn't require that the PS4 have a constant Internet connection.

webeblazing1802d ago

here to prove what they said is a lie and not saying they can do it (MS im talking about) if they said Titanfall calculation is going make a difference and thats why they re exclusive then why is the game coming out on pc most likely EA is going to capitalize on the response and get more people to sign up for origins. so how is that possible??? as soon as they said that everyone should knew sony could do the same thing with Gaikai

Ju1802d ago (Edited 1802d ago )

Titanfall has nothing to do with "cloud" or Gaikai. All they do is to offload bot AI to the server. Titanfall add's a number of AI controlled NPCs to an online game. That's like running an online game on a dedicated server which also runs local bots - for you as a player that is no different than a human player controlling another online player. It will not increase nothing but "simulate" more players by the AI. Of course you can do that with any system that supports dedicated servers as have plenty of games in the past. The new component here is bots mixed into online game - they can reiterate the "no-bots" argument all they want. Bots usually run locally, these NPCs don't, the server controls them. But effectively there is no difference and it sure doesn't require "teh cloud".

webeblazing1802d ago (Edited 1802d ago )

yeah Ju that was my point i was going to give the link what they said in the press conference but you hit the nail on the head its nothing really new it do add to the admisphere to the game tho not knocking it just point it out

gave u bubb

its at 3:10 if anyone was wondering what i was talking bout

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PirateThom1802d ago

No one said they were lying about how it works, it's just not as big a deal as Microsoft are trying to make out. Hell, realistically, any console could do it as long as it has an internet connection.

It's not a unique feature nor a replacement for a suitably powerful machine and it's certainly not going to extend the life of any console.

a_bro1802d ago

their using that marketing tactic to mask the real reason as to why you need to be always online for cloud computing, DR F**KING M. thats why.

plus that whole about rendering graphics in the cloud and pushing it to the system is a load of bull.

PirateThom1802d ago

Yeah, Yoshida is being realistic and straight forward (same as the rest of this whole Sony/Microsoft thing) and saying it's not really suitable for anything complex due to latency and bandwidth, it certainly doesn't make your console x40 more powerful because you can just push graphically intense scenes or parts of scenes off to a remote server to do the hard work and stream it back.

Basically, Microsoft are lying about what the cloud service is capable of. Lying. Again.

yesmynameissumo1802d ago

Folding at Home was cloud computing (distributed computing). This is nothing new. No matter what MS says.

shutUpAndTakeMyMoney1802d ago

Well sony tends to be up front and M$ hides things so maybe M$ is lying.

1802d ago Replies(1)
NateCole1802d ago

Huh?. MS is lying about getting 3 times the power of an X1 or 3.2 TFLOPS with just a broadband connection.

Do you even understand?.

kingPoS1802d ago (Edited 1802d ago )

Heck you'd need google fiber to even come close to making that happen.

What with how stubborn most US ISP's are in all, I don't see that scenario coming to past any time soon.

abzdine1802d ago

the way they said it was a lie and a manipulation to naive customers.. but after all their lies maybe their cloud isnt capable of much

Greatness awaits

ProjectVulcan1802d ago (Edited 1802d ago )

It only works in a very limited way.

Sony are just saying whatever you can do online- we can do too. Don't try and push it as a selling point :)

We knew this anyway didn't we though?

No exclusive cloudssss for Microsoft!!!

BluEx6101802d ago

We said they were lying that the Cloud = the power of 3 Xbox One's using Cloud computing. We didn't say computational cloud gaming is impossible. Why can't I do this to my PC where I turn my $300 Graphic card into a $1000 Titan via cloud computing? Bam internet goes down and you're back to current gen settings lol.

GraveLord1802d ago

They were overblowing how useful it is. It isn't that useful which is why Sony hasn't talked about it like its the next coming of Jesus.

ABizzel11802d ago

Only fanboys said they were lying.

However, they're lying if they think moving calculations to the cloud is going to make makes these consoles have significantly better graphics.

It can save the CPU and GPU from rendering task like Lighting, particle effects, physics, and background task, but it's not going to double the power of the PS4 or X1. At best they'll get 20% overall performance boost from saving CPU and GPU task.

Now what could help is streaming games directly from the cloud off of dedicated servers, like Gaikai and Onlive were doing.

But the problem with both is lag (which is a bigger problem for streaming full games than calculations), and internet connection.

It's possible, just don't expect to be wow'ed by any of it.

Nocando1802d ago

How the hell would you know about either service?

ABizzel11802d ago


Because Onlive and Gaikai had their resources publicly displayed. I'm sure you can still find the information and articles.

Also knowing how computer systems and servers work helps.

Using Gaikai and Onlive you can scale how the performance "should be" Gaikai ran games at PC standard but 30fps, Onlive was around console standard 60fps.

Do some research if you want to know something. Matter of fact I think Eurogamer has a post of the Gaikai vs. Onlive services after the info was leaked.

rainslacker1802d ago

They weren't lying, just exagerrating what could be achieved by it.

Quote from article
" Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth."

The Forza demo at the MS conference showed a good use of asynchronous computing. It was a real world application to what this article is talking about.

However MS was making it seem like you could triple the processing power of the console and push it through the user connection to make everything just super awesome so the lower specs of the X1 didn't matter. MS used smoke and mirrors, while Sony is saying you can do some things on it, but it will be limited in scope.

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Foxgod1802d ago (Edited 1802d ago )

Ofcourse they can, only thing is MS owns the second largest cloud in the world.
The question is, will Sony buy in enough resources from the samsung cloud, (gaikai is samsung cloud) to match the size of the MS Azure cloud?

Because when it comes to cloud environments, the bigger they are, the more people you can serve and the more complex cloud offloading you can do.

1802d ago Replies(5)
thebudgetgamer1802d ago

I thought Sony bought it straight out.

Cupid_Viper_31802d ago

Sony has a system that's about 50% more powerful than the xbox one. Plus they have Gaikai to stream full fledge games to the PS4/PS Vita. So no... the cloud doesn't give you graphical boosts, this is basically Sony calling MS out on their BS Marketing spin.

solidsheep1802d ago

If its a sunny clear day do i get less power from the cloud?

GentlemenRUs1802d ago (Edited 1802d ago )

Quality > Quantity

That's all I need to say ;)

M$ might own a lot of cloud servers but it's the quality of those servers which matter!

Foxgod1802d ago

Azure cloud is very reliable, only Amazon beats them currently.

And Gaikai buys resources from reliable providers, so Gakai is reliable as long as they keep doing that.

HammadTheBeast1802d ago

Of the cloud, how many servers are physical?

Also, Cloud cannot do ANY active processing, it would completely kill the flow of the game unless you had a fibre optic cable and the best internet.


Nocando1802d ago

Why are people disagreeing?

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OlgerO1802d ago

This can help to get some very minor improvements, the cloud does not magically make your console 5 times as powerfull

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mrmancs1802d ago

Thankfully the ps4 doesn't need this feature....

Corpser1802d ago

Yes then if a game use this feature it will have to be always online, if it's not optional, Destiny is like that right? Makes you wonder how many ps4 will be like that

Destrania1802d ago

True, Destiny is an MMO game. I think we're going to be seeing a lot of open world and MMO's this next gen, just because it's easier to pull off than ever before. Bigger, better, more expansive games. Social integration is also going to be a big part of next-gen, which I think will be cool. I think if you get a PS4 and decide not to go online (which is an option), you'll be missing out on quite a lot.

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