Sony's Shuhei Yoshida Says PS4 Can Offload Calculations To Cloud, if Developers Choose

Microsoft has touted the Xbox One's cloud-computing capabilities, promising that the system's hardware resources can be freed up by accessing remote servers that handle AI and physics calculations. Those remote computations, Microsoft says, will allow the Xbox One, unlike the Xbox 360, to become more powerful over time.

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Sonyslave31649d ago

Wait but I thought MS where lying when they said that.

xHeavYx1649d ago Show
SlavisH21649d ago

wouldn't you have to ALWAYS be connected to use this feature?

Nitrowolf21649d ago (Edited 1649d ago )

Why would you always have to be online? (Sarcasm aside)

If a game uses it, then that game can be mandated as an always online title, but theres' no reason for the console to have it.

This goes without saying that the PS4 has good ram something that cloud computing was suppose to help the xbox One.

Either way, I don't get the reasoning other than wanting money for always Online.

BTW I don't get whats the big deal with this. Can't pretty much any console do it if they make it right?

Blackdeath_6631649d ago (Edited 1649d ago )

yes i believe so i've been waiting for some dev or somone to come out and say it. to do this cloud processing nonsense you would need a constant internet connection to play that game like sim city which is supposedly run off the cloud. the disadvantages far outweigh the advantages you will achieve very little it won't make your game run or look much better and even if it does it's not enough to justify a constant connection needed to play that game

Mikelarry1649d ago (Edited 1649d ago )

@ slavis ha i see what you did there

Sy_Wolf1649d ago

Only if the developers made it a mandatory part of the game, and then you would only have to be online if you were playing that game. So no, it wouldn't require that the PS4 have a constant Internet connection.

webeblazing1649d ago

here to prove what they said is a lie and not saying they can do it (MS im talking about) if they said Titanfall calculation is going make a difference and thats why they re exclusive then why is the game coming out on pc most likely EA is going to capitalize on the response and get more people to sign up for origins. so how is that possible??? as soon as they said that everyone should knew sony could do the same thing with Gaikai

Ju1649d ago (Edited 1649d ago )

Titanfall has nothing to do with "cloud" or Gaikai. All they do is to offload bot AI to the server. Titanfall add's a number of AI controlled NPCs to an online game. That's like running an online game on a dedicated server which also runs local bots - for you as a player that is no different than a human player controlling another online player. It will not increase nothing but "simulate" more players by the AI. Of course you can do that with any system that supports dedicated servers as have plenty of games in the past. The new component here is bots mixed into online game - they can reiterate the "no-bots" argument all they want. Bots usually run locally, these NPCs don't, the server controls them. But effectively there is no difference and it sure doesn't require "teh cloud".

webeblazing1649d ago (Edited 1649d ago )

yeah Ju that was my point i was going to give the link what they said in the press conference but you hit the nail on the head its nothing really new it do add to the admisphere to the game tho not knocking it just point it out

gave u bubb

its at 3:10 if anyone was wondering what i was talking bout

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PirateThom1649d ago

No one said they were lying about how it works, it's just not as big a deal as Microsoft are trying to make out. Hell, realistically, any console could do it as long as it has an internet connection.

It's not a unique feature nor a replacement for a suitably powerful machine and it's certainly not going to extend the life of any console.

a_bro1649d ago

their using that marketing tactic to mask the real reason as to why you need to be always online for cloud computing, DR F**KING M. thats why.

plus that whole about rendering graphics in the cloud and pushing it to the system is a load of bull.

PirateThom1649d ago

Yeah, Yoshida is being realistic and straight forward (same as the rest of this whole Sony/Microsoft thing) and saying it's not really suitable for anything complex due to latency and bandwidth, it certainly doesn't make your console x40 more powerful because you can just push graphically intense scenes or parts of scenes off to a remote server to do the hard work and stream it back.

Basically, Microsoft are lying about what the cloud service is capable of. Lying. Again.

yesmynameissumo1649d ago

Folding at Home was cloud computing (distributed computing). This is nothing new. No matter what MS says.

shutUpAndTakeMyMoney1649d ago

Well sony tends to be up front and M$ hides things so maybe M$ is lying.

Ghost_of_Tsushima1649d ago (Edited 1649d ago )

People are like wouldn't you have to be always on to use this feature? Ok the answer would be yea because it would be used in a online multiplayer game anyways therefor you would obviously be online in the first place. The offload wouldn't take affect in single player games most likely.

Glad Sony put this out there I was wondering if Gaikai could do this.

jerethdagryphon1649d ago

i managed to read the article
and it basically says yea clouds already handle a lot of back end multiplayer stuff but theres a limit to what you can do due to latenrcy and bandwidth.

it goes onto say that if devs want to use cloud procressing sony will support that as long as its flagged or made clear

NateCole1649d ago

Huh?. MS is lying about getting 3 times the power of an X1 or 3.2 TFLOPS with just a broadband connection.

Do you even understand?.

kingPoS1649d ago (Edited 1649d ago )

Heck you'd need google fiber to even come close to making that happen.

What with how stubborn most US ISP's are in all, I don't see that scenario coming to past any time soon.

abzdine1649d ago

the way they said it was a lie and a manipulation to naive customers.. but after all their lies maybe their cloud isnt capable of much

Greatness awaits

ProjectVulcan1649d ago (Edited 1649d ago )

It only works in a very limited way.

Sony are just saying whatever you can do online- we can do too. Don't try and push it as a selling point :)

We knew this anyway didn't we though?

No exclusive cloudssss for Microsoft!!!

BluEx6101649d ago

We said they were lying that the Cloud = the power of 3 Xbox One's using Cloud computing. We didn't say computational cloud gaming is impossible. Why can't I do this to my PC where I turn my $300 Graphic card into a $1000 Titan via cloud computing? Bam internet goes down and you're back to current gen settings lol.

GraveLord1649d ago

They were overblowing how useful it is. It isn't that useful which is why Sony hasn't talked about it like its the next coming of Jesus.

ABizzel11649d ago

Only fanboys said they were lying.

However, they're lying if they think moving calculations to the cloud is going to make makes these consoles have significantly better graphics.

It can save the CPU and GPU from rendering task like Lighting, particle effects, physics, and background task, but it's not going to double the power of the PS4 or X1. At best they'll get 20% overall performance boost from saving CPU and GPU task.

Now what could help is streaming games directly from the cloud off of dedicated servers, like Gaikai and Onlive were doing.

But the problem with both is lag (which is a bigger problem for streaming full games than calculations), and internet connection.

It's possible, just don't expect to be wow'ed by any of it.

Nocando1649d ago

How the hell would you know about either service?

ABizzel11649d ago


Because Onlive and Gaikai had their resources publicly displayed. I'm sure you can still find the information and articles.

Also knowing how computer systems and servers work helps.

Using Gaikai and Onlive you can scale how the performance "should be" Gaikai ran games at PC standard but 30fps, Onlive was around console standard 60fps.

Do some research if you want to know something. Matter of fact I think Eurogamer has a post of the Gaikai vs. Onlive services after the info was leaked.

rainslacker1649d ago

They weren't lying, just exagerrating what could be achieved by it.

Quote from article
" Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth."

The Forza demo at the MS conference showed a good use of asynchronous computing. It was a real world application to what this article is talking about.

However MS was making it seem like you could triple the processing power of the console and push it through the user connection to make everything just super awesome so the lower specs of the X1 didn't matter. MS used smoke and mirrors, while Sony is saying you can do some things on it, but it will be limited in scope.

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Foxgod1649d ago (Edited 1649d ago )

Ofcourse they can, only thing is MS owns the second largest cloud in the world.
The question is, will Sony buy in enough resources from the samsung cloud, (gaikai is samsung cloud) to match the size of the MS Azure cloud?

Because when it comes to cloud environments, the bigger they are, the more people you can serve and the more complex cloud offloading you can do.

Ghost_of_Tsushima1649d ago

Gaikai is Samsung Cloud? Wtf you talking about?

Foxgod1649d ago (Edited 1649d ago )

Gaikai is a service, they buy their cloud resources from large cloud distributors, such as Amazon, Samsung, IBM and Microsoft.

PirateThom1649d ago

Gaikai provide cloud servers, Samsung run their gaming service on smart TVs through Gaikai...

Foxgod1649d ago (Edited 1649d ago )

Yesh Gaikai provides servers, but they dont own them.
They buy in cloud sever resources from major cloud company's such as google, MS, IBM, Amazon.
What Gakai did was develop a gaming streaming service that is installed on that cloud, and on the ps4.

Hence they are a cloud service provider, and not a cloud server provider.
A lot of the resources come from their partner Samsung, while western gamers more likely connect to amazon servers.
If Gakai had a large cloud of its own, SOny would not have been able to buy them for 300+ million.
The azure cloud alone is worth billions.

MS on the other hand, is a cloud storage/server provider, as they own the Azure cloud.

PirateThom1649d ago (Edited 1649d ago )

Wait.... what do you think Gaikai is?

They own datacentres around the world.

They were cheap, because they were looking to be bought.

yesmynameissumo1649d ago

Foxgod is clearly trying to sound as if he knows what he's talking about. Protip: He doesn't have a clue.

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thebudgetgamer1649d ago

I thought Sony bought it straight out.

Cupid_Viper_31649d ago

Sony has a system that's about 50% more powerful than the xbox one. Plus they have Gaikai to stream full fledge games to the PS4/PS Vita. So no... the cloud doesn't give you graphical boosts, this is basically Sony calling MS out on their BS Marketing spin.

solidsheep1649d ago

If its a sunny clear day do i get less power from the cloud?

GentlemenRUs1649d ago (Edited 1649d ago )

Quality > Quantity

That's all I need to say ;)

M$ might own a lot of cloud servers but it's the quality of those servers which matter!

Foxgod1649d ago

Azure cloud is very reliable, only Amazon beats them currently.

And Gaikai buys resources from reliable providers, so Gakai is reliable as long as they keep doing that.

HammadTheBeast1649d ago

Of the cloud, how many servers are physical?

Also, Cloud cannot do ANY active processing, it would completely kill the flow of the game unless you had a fibre optic cable and the best internet.


Nocando1649d ago

Why are people disagreeing?

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OlgerO1649d ago

This can help to get some very minor improvements, the cloud does not magically make your console 5 times as powerfull

Ghost_of_Tsushima1649d ago (Edited 1649d ago )

Exactly it could offload AI, and physics but that's great because the power is unlimited in those in the cloud. Is Sony getting dedicated servers with Gaikai for games like Xbox One? Man Sony really needs that for their network!

mrmancs1649d ago

Thankfully the ps4 doesn't need this feature....

Corpser1649d ago

Yes then if a game use this feature it will have to be always online, if it's not optional, Destiny is like that right? Makes you wonder how many ps4 will be like that

Destrania1649d ago

True, Destiny is an MMO game. I think we're going to be seeing a lot of open world and MMO's this next gen, just because it's easier to pull off than ever before. Bigger, better, more expansive games. Social integration is also going to be a big part of next-gen, which I think will be cool. I think if you get a PS4 and decide not to go online (which is an option), you'll be missing out on quite a lot.

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