100°
Submitted by TRGneil 681d ago | opinion piece

Rift is Now Free to Play. Is it Worth It?

Rift is an MMORPG that just went free to play as of June 12th! Is it worth playing? (PC, Rift)

nikrel  +   681d ago
The Que makes it not worth it.

The game is solid otherwise.
jamz4  +   681d ago
Probably my favourite mmo
TRGneil  +   681d ago
It's my first MMO but I really like it. Hopefully now that it's free it gets noticed more. :)
#2.1 (Edited 681d ago ) | Agree(1) | Disagree(0) | Report | Reply
Xristo  +   680d ago
Simply put, yes!
TRGneil  +   680d ago
You are a smart man.
PurpHerbison  +   680d ago
I could of sworn this was F2P in the past?
TRGCarl  +   680d ago
They had a long open beta I believe that was free.
JsonHenry  +   680d ago
Not really considering that Neverwinter is a better game all around.
PurpHerbison  +   680d ago
How did the B2W factor end up playing out with Neverwinter? Did people actually do this,

"Players are given the option to add additional stats/effects to their equipment in Neverwinter. These come in the forms of Runestones (pets) and Enchantments (Armor/Weapon). For pets, the Runestones are split into Offense and Defense. For Enchantments, they are split into Offense, Utility, and Defense. A single Runestone/Enchantment provides different bonuses depending on which slot there are equipped to. These also have ranks and start from 1 and ends at 9. Four of the same kind may also fuse to move up a tier. The chance of success starts at 95% at rank 1 and 10% at rank 8. You will lose a single Runestone/Enchantment upon failure.
There are two ways to circumvent failure: Preservation Ward and Coalescent Ward. Preservation Wards cost 10 cents each and prevent the loss of materials upon failure. They are also only consumed upon failure. Coalescent Wards cost 10 dollars and guarantees success of fusion. Both these wards may also be obtained on a weekly basis through Celestial Coins (the latter being rarer). Now you may be wondering why there's a huge discrepancy between the two Wards. I was wondering for a while too until I stepped my foot into endgame and found out there was an entirely different type of Enchantments: The Armor/Weapon Enchantments.
Armor/Weapon Enchantments are for specific slots in your weapon/chest and grant special effects. They come in shards and have a chance to drop from Epic Dungeon bosses. You must combine 4 shards to create a Lesser version of the Enchantment. However, the success chance of fusion is at a staggeringly low 1%. To compensate, they have very strong effects. An example would be the Thunderhead Enchantment. However, the real kicker here is that these "Lesser" versions may be fused again to gain a stronger version. Those may also be fused again to create the strongest version. Ultimately, the Greater Thunderhead Enchantment will have a 30% on crit to damage and stun foes. To create the strongest Enchantment possible, it will cost 160 dollars and 64 shards. Unlike companions, these can be used in PvP"

Haven't played NW since the first week of it's release.
#4.1 (Edited 680d ago ) | Agree(0) | Disagree(0) | Report | Reply
JsonHenry  +   680d ago
Release? Its still in beta..
PurpHerbison  +   680d ago
Oh we are going to play that game are we? That is exactly what I meant and you know it. Also not commenting on anything that my comment had to do with? What is the point?

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