X-Play writes: "Crisis Core as a project is probably more than four years old now. It was announced – though we didn't see much more than a logo then – all the way back in 2004, before the PSP hit shelves anywhere in the world.
Playing the finished product, one wonders what took the time. The FMV cut scenes, of course, are up to Final Fantasy's typically high standard. Square Visual Works obviously put plenty of man-hours into their end of things. The script, on the other hand, seems like it was cranked out in a caffeine-assisted day-and-a-half or so.
The rest of the game, well…it's somewhere in between. The graphics are gorgeous, that's for sure, and there are flashes of compelling design. Unless you're of the school that reveres Final Fantasy VII as a sacred text and views this follow-up as a sort of latter-day revelation, you can probably give it a miss."
-Top-notch FMV cutscenes
-Frequently mindless combat
-Inexplicably random DMW system
-Dialogue is often goth-poetry bad