Jon Hamlin: Imagine that you are the commander of Cold War NATO forces. And now imagine that you inherit all of the responsibilities that go along with that position. I’m not talking about the esoteric responsibilities, but the concrete ones, the quantifiable responsibilities. You have a responsibility to know how far your artillery can fire so that you don’t ignorantly send them into the heat of battle. You have a responsibility to know what recon vehicles are equipped with the best optics, so that you know the lay of the land and can spot enemy troop movements. You have a responsibility to know what kind of weapons each of the jets in your airforce are equipped with, so that you don’t send a jet after a tank with what amounts to an airsoft gun. And when battle starts, you need to figure out supply lines, where to establish forward operating bases (FOBs), and how best to position infantry so that they are never caught out in the open. This is just a taste of what Wargame: Airland Battle asks the player to know; to become familiar with.