Square-Enix writes: "Hajime Tabata talks about fitting Crisis Core: Final Fantasy VII in UMD, about developing the long awaited prequel to FINAL FANTASY VII and more.
Q: Why did you decide to make the game harder for the Western markets?
Tabata: It has been our experience that games released in Western markets are generally of higher difficulty than those released in Japan, so the harder difficulty level was added to make sure that hardcore players are satisfied with the game experience.
Q. What was the toughest obstacle that you overcame during the development of this game?
Tabata: At the time this project began, the PSP market in Japan had not quite expanded to what it is now. As a consequence, the project budget was extremely limited, which I would say created the most difficulty for us during development."