UGO writes: "Any video game which can name cult Hollywood classic Krull among its inspirations gets an automatic respect boost. Enter Dark Sector, the new third-person actioner from Unreal developer Digital Extremes and D3 Publisher. Unfortunately, the game's inclusion of a glaive (the Krull-inspired spinny kind, not the Japanese polearm) as one of its central components is just about the only thing we're really over the Black Fortress about. After a looooooooong and troubled development, Dark Sector arrives this week on Xbox 360 and PlayStation 3 infected with an affliction far worse than protagonist Hayden Tenno's condition: mediocrity.
Spinning Blades and the People They Slice in Dark Sector
The fundamental gameplay underlying Dark Sector's lesser elements is reasonably sound. An action game in the vein of Gears of War, Tenno dispatches enemies with his glaive and firearms as he runs through a series of linear environments. Combat relies heavily on a lock-to-object cover mechanic for nearly every encounter, save the occasional knockdown boss fight. As the story progresses and Tenno's infection moves into its advanced stages, additional abilities - such as a telekinetic shield, aftertouch for the glaive and hardened skin - become available at scripted moments."