Thou shalt not kill: a look at violence in video games

An intelligent and reasonable essay on the alleged effects of violence in video games. The author, L.B. Jeffries, focuses on the arguments driving the debate.

"Whatever effect the interaction in video games may have on a player's behavior, it's still a long way away from ever influencing anything except how people compete. After all, games still don't really interact with people's morals or beliefs. For as much as games may try to reflect reality, they still largely confine player input to the competitive structure of winning or losing. As long as the interaction merely determines your score and whether you "win" a game, the meaning of that interaction can't really extend beyond it."

The essay appears in the online culture journal PopMatters.

Read Full Story >>
The story is too old to be commented.
Silellak3494d ago

It's really hard to say what effect gaming, TV, movies, books, etc. have on people. My personal beliefs are these:

1. People who commit crimes "because of" violent games or movies or whatever were probably already unbalanced in the first place and SOMETHING was going to push them over the edge.

2. If a child is playing a violent video game at home, then their parent has failed. Plain and simple. I couldn't watch rated R movies as a child, after all. If you care about your kid, then you should care enough to understand their hobby and to research what they're playing. It's a good idea to limit their gaming to a few games anyway, lest they get spoiled. How much violence you're willing to tolerate is up to you, obviously.

Bottom line: stop blaming entertainment and start blaming the parents.