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Giant Bomb - Quick Look: Sang-Froid: Tales of Werewolves

Giant Bomb - Vinny and Patrick sleep all night and place defenses and bless bullets and get mauled by werewolves all day.

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giantbomb.com
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7.5

Sang Froid: Tales of Werewolves - Review | ReviewMango

Surely we've all come across werewolves in our time, be it in film, a game or a hallucinogenically-induced real life encounter. Regardless of where they are found, it's usually the case that they're just some bloodthirsty brute on a rampage for their next meaty meal. That's not quite the case with Sang Froid: Tales of Werewolves. In this little game, something far more sinister is afoot.

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reviewmango.com
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8.0

Sang-Froid: Tales of Werewolves Pixel Judge review

Pixel Judge: "The Devil works in mysterious ways. He is powerful and mighty, but oftentimes he chooses to do his work through men not resistant to his dark powers. While this may sound like the beginning of a Sunday sermon, it is in fact the message brought to us by Sang-Froid: Tales of Werewolves. But fear not, my children! While deep and educational in terms of the story, it remains hella entertaining!"

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pixeljudge.com
30°
8.0

Sang-Froid: Tales of Werewolves Review | ComboCaster

Sang-Froid: Tales of Werewolves is a game that has gone out to a few weeks but only now been able to examine. It is a game that mixes tower defense with direct action, a bit like Orcs Must Die but in a quite different way. It is also a game that exudes Canadian culture. From the home menu, history, environment, and practically everything else is pretty inspired Canadian culture, this culture who may not know much but if they know they will understand what I say.

The story is of two brothers who have to defend themselves from the attacks of wolves, werewolves and other creatures at night while her sister recovers from a mysterious illness supernatural. Sang-Froid: Tales of Werewolves is also one of the hardest games I've played. Comparing it with Orcs Must Die for example is much more difficult, mainly because while in Orcs Must Die just could successfully appeal to action without thinking too much of a strategy, especially in the early levels, here the very action phase involves much more strategy you can imagine.

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