Quote: "When someone utters the phrase “emotional attachment” what comes to mind?
A loved one, perhaps? The idea of a home, rather than a house? A sense of belonging? Something you would value enough to consider worth going out of your way for?
What about gaming? What is “emotional attachment” relevant to gaming?
David Cage would have you believe that it’s related to uncanny valley visuals, and polygon counts which display emotions like never before. He’s an idiot. An idiot with some good ideas, but still an idiot. Then there’s Telltale Games, who did with barely any polygons what Cage and Quantic Dream struggled to do with a lot more, with The Walking Dead and Heavy Rain respectively. But what if “emotional attachment” went beyond the games and factored into the experience as a whole? "