he game proceeds whether you answer these questions or not. Your character (fans refer to him as “Jacket”) never seems to question the “orders” he’s given. You’re more preoccupied with figuring out how to take out a patrolling thug with just beer bottle than you are questioning why you’re doing it. And for the first ten or eleven levels of Hotline Miami that’s all you really do. Solve fast and frantic combat puzzles. Each level begins with you answering your phone and the person on the other end providing a banal reason or request that has close to nothing to do with murdering tons of dudes. Why is that?