BNR: Back in 2008 EA and DICE gave us Mirror’s Edge- a first person game that said goodbye to standard run and gun gameplay and put movement and exploration in the forefront. Gone were the dark environments that populate most shooters. Instead we had a vibrant, clean world that we could only hope to have in the future. It was an interesting idea, though many gamers and critics were hesitant towards the concept. Sure the idea was cool, but the heavy focus on parkour from a first person perspective was something that wasn’t clicking with audiences.