AusGamers had a chance to get hands-on with The Elder Scrolls Online and chat with creative director, Paul Sage, afterwards where he talks about their mega-server technology, phasing, exploration, next-gen consoles and much, much more.
From the interview:
"I don’t want to get metaphysical, but change is a matter of perception; how you see the world,” Sage enthuses. “And that’s sort of a tenant that we worked on which is [that] more or less how you perceive the world may be different from the way your friend perceives the world, if they’ve done different things. So internally what we did was we looked at privatised interactions, so your interactions with NPCs -- my interaction with NPCs might be different than [your] interactions with an NPC, and how they react to you (as a result). And so that’s one example of a private interaction."