Firing Squad writes: "Dawn of War: Soulstorm is, as the title states, a Dawn of War game. The economic micromanagement is kept to a minimum and most of the focus is on the fighting. Depending on race, even the combat micro is minimal, though some factions like Imperial Guard and Eldar require quite a bit of attention to get the most out of them. Necrons, Orks, and to a lesser extent the Space Marines, are more like juggernauts where most of the player's concern in combat is keeping units reinforced and remembering to focus fire on key targets.
Really, that's what makes all Dawn of War games so accessible to those people whose good taste usually prevents them from picking up an RTS title. It's easy to pick up and play, and the stress level of keeping buildings constantly pumping out units is minimal, because with proper play your army is never entirely wiped out. Resources do not need to be harvested and are in fact fought over rather than merely gathered, which keeps the boredom of economic expansion to a minimum."