AR: I wanted to love bit Dungeon. A fast paced, 16-bit, rogue-like RPG, what’s not to like? Well, not much initially. The game dropped me straight into a randomized dungeon and I had to progress through it, clearing rooms of enemies and finding new loot until I reached the boss. After defeating him I went on to a new dungeon, with different enemies and better loot and it went on like that.
Jack from SwitchEra writes: "There’s one thing the Nintendo Switch is certainly not lacking: ports. It’s got more ports than a place by the sea or Venice. The latest to join the mass exodus to the Switch eShop is Bit Dungeon+, having seen life on just about every other system including the fledgling Wii U and even portable systems like the 3DS and VITA."
Trysten writes - "It's not very often that I play a Rogue-like game and really feel like it does justice to the genre. I wish this could be one of those times."
Exploring a dungeon in the hopes of reaching deeper and deeper depths has been a winning formula for decades. However, does Bit Dungeon+ do enough to keep gamers coming back for more?