GRTV caught up with Bethesda's Pete Hines and Jason Bergman to learn more about The Evil Within.
"Tango has taken [idTech 5] and they've created their own lighting system," said Bergman och the engine and visuals. "It's all dynamic lights, all being done in real time. They've added a lot of post process effects like the film grain effect that you saw in the demo. They've made so that it works better with third person. They've added the cinema scope aspect ratio. They've done a lot to the engine to specifically capitalise on the kind of game they're making. And they're sending that back to id and we're sharing that with all our other studios. Machine Games have seen that and they've contributed stuff as well. There is a lot of tech sharing between the various studios in the Zenimax umbrella."