40°
Submitted by ReillyC 632d ago | opinion piece

What We Can Learn From "Bad" Games

If we can not learn from our mistakes, we will not improve. What we can learn from others mistakes is how to avoid them.

I take at a look at a few games I thought were "Bad" and break them down to tell what is fundamentally wrong with them and what we can learn from the development mistakes. (Amy, Deadly Premonition, Deadly Premonition: The Director’s Cut, Dev, Double Dragon II: Wander of the Dragons, God Hand)

ltachiUchiha  +   632d ago
Let me guess. Not buy them? This is why im picky, because if i just went with my gut feeling, id buy all the worst games out there lol.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

MAME Version 0.159 Released

22m ago - The latest version of the Multi Arcade Machine Emulator has been released. That’s right, you can... | Arcade
20°

Morningstar: Descent to Deadrock Review | Metal Arcade

22m ago - Metal Arcade: Phil McGrew writes: The generation of gamers to which I belong seems to have mis... | PC
20°

Who Should Gamers Trust?

23m ago - NoobFeed Editor Adam writes- How do we know who is telling the truth, who can we trust and why? D... | Culture
20°

Nintendo Knows That Mario Is Golden

23m ago - It is safe to say that Mario is one of the most famous characters (if not the most famous charact... | Wii U
Ad

Oscar Prediction Contest

Now - Join us on Filmwatch as we again celebrate the Oscars with our annual prediction contest. Check here for details. | Promoted post
20°

Let's Play - Hot Seat: Prop Hunt Featuring Max Kruemcke

27m ago - Geoff, Ryan, Ray, Michael, and Gavin put Max Kruemcke in the Hot Seat to interrogate him as they... | PC