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Review: Fallblox (DarkZero)

"A long, long time ago, when videogames were the scrappy newbie on the block, graphics were so basic that any attempt at realism still resulted in something fairly abstract. An already-blocky level could easily feature floating platforms, without feeling obligated to explain how they could be floating. Even when games first set foot into a 3D space, environments remained simple and boxy by necessity. When they eventually evolved to have convincingly organic geometry, the strict symmetry went away - and with it, a lot of the "exactness" of early video games faded. Also, as a result, the line between the abstract and the realistic became increasingly palpable." (DarkZero)

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