We are on the heels of the official unveiling of Mario Kart for Wii U, and in the short time that we have left, let’s take a moment to look back at some of the great features of past iterations that we would like to see return.
This Mario Kart better be awesome!
I love MK7, not sure why others don't as it's the most polished Mk game to date. I would like to see: * Feather makes a return * 40 tracks - 4 tracks per cup - 5 normal cups - 5 Retro Cups * Possible bonus cup with tracks outside of Mario Universe EX: Hyrule Fields, Green Hill Zone,
I must be the only Nintendo fan in the world to not play MK7. But yes, I have heard that it is the best Kart to this date. I would like to see: The Ghost weapon make a return. This way a person in first has a chance to combat any laggers who intentionally fall behind just to pick up a good weapon. I would also like Nintendo to fix the above mentioned weapon cheat. They need to get rid of Bullet Bills and the Growth Mushroom, these weapons have the same effect as the Star and laggers don't need anymore help scrubbing their way into first. I agree with the outside Mario Verse, in fact in a past comment I suggested calling the game Smash Bros. Kart (or something similar). Take the whole Nintendo franchise and race them including race stages.
A lack of blue shell would be nice (or at least make it appear less, like the old MK games). Shit like that almost ruined Mario Kart Wii for me.
You mean actually balance that damn thing. Having four of those in one race is unacceptable.
They did that in Mario Kart 7. Blue Shells are much less devastating, knock you slightly in back of the coins you drop (so it's one of the only weapons that allows you to get most of your speed back quickly), and require less recovery time. Not that many are given out, either. Mario Kart 7 (running at a solid 60fps btw) is seriously amazing. Don't let the "It's just more Mario Kart" detractors fool you on that one - if they just brought that to the WiiU, it would be fine. And this guy's favorite Mario Kart before that one was Super Circuit on the GBA. But I agree with the author on that last one - if I had 7 with character-specific weapons, it would be friggin' perfect.
The feature I want to come back is where you can hold the item button and your item will appear behind your cart and act as a shield for example a shell or banana. I missed that feature from MK 64.
All the Mario Karts after the N64 you can do this on. I want to see the blue shell that goes along the ground rather than flying to the 1st place. Ide also like to see a special edition or DLC where you can download all the tracks from all the games.
I'm almost 100% sure you couldn't do it in Double Dash though. Yeah a blue shell that along the road would be cool also if the shell could take out other enemies aw well while on its way to the player in first. DLC would be cool too.
You could do it on DD to you just held in the Y or X button.
I am also certain you weren't able to do that in Double Dash. I also agree that the blue shell needs to act as it did in the n64 version. It was great jumping along side walls or cracks and having the blue shell hit a corner and get knocked out.
Im sure you could on DD. I still have it and ill give it a try tonight and let you know.
Double teams, from my first and favorite mario kart, Double dash.
Same here! My wife and I still play Double Dash all the time. She drives the car and I fire the weapons/punch people! ^_^ So fun!
I hope Nintendo release Double Dash on the virtual console. The critics were very harsh on this game, I thought the Chain Chomp power up was brilliant
That game is fun, and a little frustrating, but the main problem i had with the game - i tried it for the first time when i bought it last year - was that there simply wasn't enough content. 16 maps, and not very many characters. It took me less than 5 hours to get everything there is.
This Mario Kart will be brilliant, being able to gilde moving the gamepad will be very cool. I would love to see a faster MK and the Sky Garden course from Super Circuit.
I want another like double dash
MKWii and MK7 proved that Mario Kart quickly loses its steam when you can't properly drift manually like in all of the older games. It takes away so much of players' skill, and i don't think the "snaking" technique is cheating. It's still friggin hard to keep doing it for those who have learned it so it takes a lot of skill, and it was very satisfying once you nailed it.
The arena modes should have a map where one player using the gamepad can control a rolling chomp chomp and the level by tilting the gamepad like that black hole tilt table game, on the gamepad screen he would see and overhead veiw of the map. imagine how fun it would be running from a rolling chomp chomp controlled by your friend while he tilts the map around,which would also slighty affect driving, at the same time you have to focus on the actual objective whether its coin collect or balloons.
I've been wanting to play Mario Kart for a while now. I'm ready for this game. ^~^
How about turn Mario Kart into an M-rated fighting game because it has the same initials as Mortal Kombat?
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