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Fuse Interview - Ted Price On New IP, Independence And The Industry

NowGamer - We didn't look at this as a shooter as much as we did a co-op game and from the beginning, the goal was to take our expertise in weapons-based gameplay and bring it to a different audience, one that really does appreciate four-player co-op.

At the same time, we knew a lot of our fans still appreciate solo campaigns. So in wrestling with that particular dichotomy, we decided to make a game with four characters at all times and create a campaign that was the same for one human, two humans, three humans or four humans.

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