The scale here is excellent. It's a big game, with a lot of locations, all designed really nicely. And there's an awful lot to do, lasting ten hours or more. Deck13 don't scrimp in this department, and this is probably why Jack Keane is such a disappointing experience, rather than the more usual dismissible. It's reminiscent of the Runaway games in this respect (but in this respect alone - Keane is never misogynistic) - a big game, lots of effort, but very little satisfaction. Eurogamer is prone to love a game where the solution to a puzzle is to have a monkey eaten by a killer plant (don't worry - he survives), and the developer constantly demonstrates a passion for the genre, and the LucasArts games that dominated it. But this time, the game doesn't reflect it.