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Submitted by wita 507d ago | interview

Not just digital books: How action and innovation are reviving text adventures

Text adventures were some of the earliest forms of video games, but we’ve come a long way since Hunt the Wumpus and Adventure. Some of today’s surviving pockets of the genre are visual novels and gamebooks — two very niche types of games that most people associate with tons of reading. They cringe at the idea and then go peruse libraries in The Elder Scrolls V: Skyrim.

Despite their name, these games aren’t all about text. Interactive fiction is perhaps a better classification. That misconception can hurt sales, so manipulating the genre to emphasize its versatility and flexibility could be the key to a more successful future. (Android, corpse party, Corpse Party: Book of Shadows, Fighting Fantasy: Blood of the Zombies, Fighting Fantasy: House of Hell, iPad, iPhone, King of Dragon Pass, Mobile, PSP, Tin Man Games, Trial of the Clone, XSEED Games)

barefootgamer  +   507d ago
One of the earliest games I played was Zork I on a Commodore 64 (yes, I'm old). Nice to see the genre making a bit of a comeback.
talisker  +   507d ago
Greets from another old gamer ;)
Sadie2100  +   506d ago
I used to love game books!

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