Game Informer - Grandia was the first RPG that kept me awake at night. The skillful way in which the player is rewarded for getting through dungeons and other various enemy-infested areas is something I have rarely seen done well. Game Arts made sure that any time you were fighting battle after battle and trekking through a seemingly endless area, you learned more about Justin and friends’ story. This made even the task of literally going to “the end of the world” not only doable but also enjoyable. Admittedly, it also made it harder to put the controller down on school nights.