here’s something enchanting about the second dimension. The first dimension is all mere lines, and the third is the realm we live in, but the second dimension is a strange facsimile of our own: unwaveringly flat but limitlessly representative of the third dimension. It also makes for a great platformer.
There’s something to be said for good 2D level design, holding a flat plane against the player yet leading them to imagine a sense of depth. It takes a particular level of thoughtfulness to create a setting where not everybody can double-jump, so I often find myself looking for staircases and ladders, in my scrutiny of their universe’s realism. I have come to the conclusion that Dracula’s castle houses no (live) human legs, and that Shadow Complex is the most realistic platformer of all time; places such as the Green Hill Zone are harder to rationalize.