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Without a Specialty: The 'Other' Skills Needed to Make Games

GameCareerGuide.com staff writes: "In college, at the University of Michigan, Eduardo Baraf was incredulous that there was no dedicated game development organization on campus. So he started one. It was called Wolverine Soft, and it's still alive at the university today.

However, when he started the group, Baraf didn't necessarily know what his contribution might be, because he wasn't a natural artist and didn't really see himself as a programmer either. But he wanted to make games and this would be the start of it. Since then, he's grown through a number of roles, from QA lead, to designer, to producer, to studio head".

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