When most other game designers were still in graduate school, Peter Molyneux was already creating worlds with Populous, inventing the "real time God game". He created two companies (and later sold them to EA and Microsoft), Bullfrog in 1987 and Lionhead in 1997. With Fable 2 approaching its release, presumably at the end of this summer, GamersGlobal were interested in what comes next. Molyneux told GamersGlobal about two unannounced projects, why publishers don't like VIP designers and what he thinks about 'democratizing game design', as Microsoft likes to put it. Are stars still needed in today's gaming scene?