The trouble with the puzzle game genre is the frequent decline into repetition. The problem is particularly evident on iOS where one puzzle game can become popular and a thousand knock-offs will appear in its wake, attempting to scavenge off its fanbase and mimic its success (looking at you, ‘Adventure of Candy’). Sometimes accidental, sometimes deliberate, the creation of a clone can be a dull nightmare for gamers and reviewers alike.
I mention this for one reason: should Chock A Block, developed by Claymore, ever be called derivative, you have full permission to cite CalmDownTom when we say that this game has managed to do the impossible and create a match-three game that actually manages to bring something new to the genre. And it’s brilliant.