By Matthew Reynolds
Naughty Dog will keep its existing in-house engine used in Uncharted and The Last of Us for the PS4, the developer has revealed.
Game director Bruce Straley explained how it won't repeat past mistakes of developing a new engine from scratch for a new console generation, as it did when it started work on Uncharted for the PS3.
"We learned a big lesson coming from PS2 to PS3," he told Digital Spy.
"There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity.
"That turned out not to be true. Granted, what we're able to do now is pretty damn close, but it took Naughty Dog four games to get there - one of the top developers in the industry with some on the most amazing scientists working in our programming department."