The Sacred series has been a haven for folks who like top down, action RPG lootfests. Vast worlds to explore, cities and quests aplenty, monsters attacking at every turn. For the latest release in the series, Sacred Citadel, Deep Silver and SouthEnd Interactive are taking a risk with the franchise by creating a side scrolling beat-’em-up as the prequel to the upcoming Sacred 3. The shift from action RPG over to a beat-em-up game would normally be a shocking and off-putting change, but it sure does help matters when the gameplay is enjoyable. It’s just too bad Sacred Citadel is not very memorable.