In this exclusive interview, Gamasutra speaks to Jamie King of online game developer Ntreev about their titles, including Pangya (Super Swing Golf) and Trickster, and discusses the difficulty for Korean companies to break into the international console game market.
Gamasutra: What do you think are the main limitations on console gaming success here?
Jamie King: Maybe piracy. Maybe the biggest problem is piracy here, and the second one is most Korean parents think that games equal evil. Gaming is really a bad thing. They don't want to pay their children to have the console games. Maybe that mindset is one of the biggest problems for us, because most console machines are really expensive, so the parents have to pay for them, instead of them buying the things.