Sang-Froid: Tales of Werewolves is a game that has gone out to a few weeks but only now been able to examine. It is a game that mixes tower defense with direct action, a bit like Orcs Must Die but in a quite different way. It is also a game that exudes Canadian culture. From the home menu, history, environment, and practically everything else is pretty inspired Canadian culture, this culture who may not know much but if they know they will understand what I say.
The story is of two brothers who have to defend themselves from the attacks of wolves, werewolves and other creatures at night while her sister recovers from a mysterious illness supernatural. Sang-Froid: Tales of Werewolves is also one of the hardest games I've played. Comparing it with Orcs Must Die for example is much more difficult, mainly because while in Orcs Must Die just could successfully appeal to action without thinking too much of a strategy, especially in the early levels, here the very action phase involves much more strategy you can imagine.