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Reject Review – Resident Evil: Operation Raccoon City | Veni, Vidi, Velcro

"It was dark. Very, very dark. I fiddled with the brightness until the symbol that should “barely be visible” was practically staring me down. But it was still dark. Not the kind of dark where you’re put on edge for fear of something pouncing out of the shadows, but the kind of dark where you can see fuck all and you’re bumping in to the zombies rather than killing them. It’s not helped by all six playable characters being cloaked in black, the weapons are black, it’s always night, and… everything’s black. We complain about Greybrown shooters, yet here I am, asking for a bit o’ brown."

Reject Reviews rips apart games from the bottom of the bargain-barrel. This week, Jack Bromley presents Resident Evil: Operation Raccoon City.

"Raccoon City is a Resident Evil game, and so follows the classic Resident Evil formula – just without the cohesive narrative, interesting characters, survival horroryness, engaging gameplay, and light."

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