"This isn't just like a port to a new platform," XCOM: Enemy Unknown designer Jake Solomon tells me over the phone. "From a development angle, this is one of the – and I honestly can't think of another experience except for The Walking Dead – where it's a game, a AAA game that we just put out on consoles, and we're putting the whole thing out to tablet. This is something that I can't take any design credit for, but turn-based strategy games work really well on mobile devices. It's sort of a happy accident, in that sense."
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.