Dan Whitehead writes: I wish Fuse was worse. Obviously, I'd prefer if it was better, but after playing through its six-mission story campaign and various co-op survival matches, I suspect that was never going to happen. This is a game of small ideas and low ambition, and that's rarely fertile soil for a good game. So, instead, I found myself wishing the game could at least be genuinely bad. There's always something to say about a bad game, some story or insight that can be teased out of its missteps and mistakes. Games like Fuse, on the other hand, are simply there - inoffensive, unmemorable and devoid of purpose. The review word count yawns ahead of me, dependent on a game about which there is virtually nothing of interest to say.