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'no one has to die' Tells the Story of Death in Video Games

As is the case with life, the problem with early arcade games was that eventually you have to die. Be it Pac-Man, Frogger, or Donkey Kong, early single player gaming experiences had no win-state, only a fail-state. These games were largely feats of endurance, efforts to rack up points, before an inevitable and expected failure.

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popmatters.com
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