Game Informer - As we approached its December 8th release date in 2009, I remember talking with several other editors in the office about the curious timing for the launch of The Saboteur. With fondly remembered games like Full Spectrum Warrior, Mercenaries, and Star Wars: Battlefront in Pandemic Studio’s back catalog, it had a strong pedigree. But here we were in the dead zone after Black Friday where game releases are few and far between, and before The Saboteur even launched Electronic Arts announced the closure of the studio. As you would expect in these circumstances, the public paid hardly any attention to its swan song. After all, why would EA close the studio if the game was good? The problem was this open world game was good, and it deserved a better fate.