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Cult Classics – Lair

Game Informer - Lair had a rough start. Huge expectations surrounded its original release. With Sony publishing, it would be one of the first games to attempt to take full advantage of the PS3 controller’s motion-sensing properties. Developer Factor 5 had a rabid fanbase of flyboys and flygirls who had played the Star Wars: Rogue Squadron games, and were hungry for more flight combat. And perhaps most importantly, Lair was a dream come true for many fantasy enthusiasts – a game all about dragon-riders battling it out in the sky.

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Sharingan_no_Kakashi1547d ago (Edited 1547d ago )

Game couldve been amazing if it werent rushed.

I still own it. Should play it sometime.

fr0sty1547d ago

While they were far from perfect, I think people made a bigger deal about the motion controls than they should have. I had no issues going through the game using them.

ab5olut10n1547d ago

I had nothing but problems with the motion controls, weird. That's what ultimately turned me off the game.

fr0sty1547d ago

I guess some people just take to motion control more naturally, I used sixaxis exclusively in Warhawk as well (still do to this day, and them removing it is why I never bought Starhawk).

yewles11547d ago

The score by John Debney (Passion of the Christ) is still memorable as hell. Truly the ultimate bright spot in this game.

ThatOneGuyThere1547d ago

This game, Heavenly Sword, and Motorstorm 1. mmmmmm

thebigman1546d ago

I never owned Motorstorm but the launch PS3 games bring back some good memories. Both Lair and Heavenly Sword were horribly underrated.

Inception1547d ago

I just checked this game on ytube and it looks cool. Also, riding a dragon reminds me of Panzer Dragoon and Drakengard. Gonna check my local site if someone wants to sell this classic :)

ironfist921547d ago

I wanted to like this game so bad. Very little amount of games with Dragons in them, especially rideable ones.

Too bad it sucked. it had potential