Game Informer - Reminiscing on 2010’s Splatterhouse always brings a smile to my face. It’s a guilty pleasure to be sure. There’s no amount of spin I could create to justify Splatterhouse’s faults. The game was universally panned by reviewers and if I were to cast a critical eye as well, my list of nitpicks would be pretty substantial. I’m not here to act as an apologist. I can’t, in good conscience, defend Splatterhouse’s technical merits. I can, however, offer a personal testimony on why I think a game about ripping off torsos, smashing baddies, and dousing everything in gallons of blood is pretty damn awesome.