by Svend Joscelyne
Sony is just weeks away from letting the world experience Naughty Dog’s PlayStation 3 swansong, The Last of Us. At a special reveal event in London, gamers and press saw the studio present a section of gameplay - which you can read all about in our preview right here - and were able to field questions about the game.
I sat down with game designer Ricky Cambier to learn about the studio’s philosophy behind the game - and itself.
SPOnG: The Last of Us can really be described as a journey between two contrasting characters, focusing on the relationship between Joel and Ellie. As a studio, do you feel this is where games need to evolve - forging connections between game characters and game players?